Friday, September 26, 2014

Dragon Attack








Using Dragons


 There is no fool proof way to prevent dragons from being "stupid" or losing GPS as we put it, because it will happen, but, there are ways to help alleviate the "stupidity" and GPS glitches of these dragons from clumping up or splitting the base in half and dodging important targets.
Control The Sides

This means to take control of the right and left sides of an attack area first, before deploying the main bulk of your troops, in this case, the dragons.   This will do 2 things, 1.. It will cause a distraction against enemy defenses, and 2.  It will get the outsides covered so that the deployment of the dragons will focus more on the internal area of the base, and not be distracted by turning to get buildings on the fringes, or outsides, of the base.   This is definitely necessary if the targeted base has buildings in the extreme corners of the map.


CLUMPING YOUR TROOPS TOGETHER IS A RECIPE FOR DISASTER

What not to do...


Clumped together, this is a common mistake.
The initial drop is :
1. In the corner, and
2. Drop from one central location
This should be a big No No for any attack, but even more notably with dragons.  Splash damage will reduce any troops faster when they are clumped together like this.   Dragons especially have a tendency to stay together when deployed together.

Progressing, they stay clumped together.
After the initial deployment, these same dragons remain together, which soon will be the recipe for their demise.   All the dragons have been release, and these are strong dragons.  However even the strongest dragons won't last when not deployed correctly.   As you can see in the above pic, the dragons progress forward in one group.   Looking further towards the lower end of the map, the player did deploy another group of 3 dragons, also clumped together.  So now there are essentially two groups of dragons heading in two different directions.  The arrows on the top group shows their travel path.   Being clumped together, they will do one of two things, they will split and follow the outer area of the base, ignoring the inner core where the Air defenses and Wizard Towers are located, as well as the Town Hall.   OR.... they will stay together and continue on a straight path, together as one.   Staying together as one will result in fast damage to the Dragons from the Wizard Towers due to their splash damage that they inflict.



In the above pic, we see the start of the dragons final assault, that resulted in a few dragons doing any damage inside the core area of the target.  Notice all the outer lying buildings that remain untouched?  Those are the side areas that needed to be controlled and taken out along the way to reduce destruction time and back tracking and/or splitting of the dragons.   Fortunately for this attack, the dragons didn't get distracted by outer buildings, however the dragons didn't survive the internal attack on them, and thus perished, only gaining 1 Star for this Clan War battle.   These were level 2 dragons with 3 spells that should have easily taken out this Town Hall 7 base with only two Level 5 Air Defenses.  Looking closely, you can still see the 2 groups of dragons, both taking a beating from the Air Defense as well as the Archer Towers and especially the Wizard Towers.   That splash damage from Wizard Towers is what will do the group in, and in this case was what caused the loss.   The Air Defenses and Archer Towers do inflict some serious damage, but the are a single target defensive building, so they only focus one dragon at a time, where as the Wizard Towers inflict damage on several dragons at once.   This splash damage is the sole reason as to why troops should be spread out on the map, and not from one central spot.


Line The Flying BEASTS Up


Successful attack


 Notice in the pic above how the dragons were deployed in a steady line across the width of the base itself, NOT the width of the entire map.   This spreads out the dragons, so that they all destroy a more individual path, rather than several dragons on one building at a time on a more singular grouped path.  The green arrows show the direction of the first defense, being archers, and how they will target single dragons at once.  The Air Defenses are still out of range, but should be destroyed at about the same time given the current destruction path.   The one Wizard tower at 9 o'clock will only affect a few dragons at a time with it's splash damage since the dragons are not clumped together.



 Now, notice how the dragons start to arc out on the left and right sides.   They are having to slow down and head outside to take out the buildings on the outsides.   This isn't always a bad thing, but, more often than not, this will cause a weak spot in the offensive wall that was created at deployment.   Where the exclamation points are, there should have been a King Barbarian (if one is available) at one exclamation point and the Clan Castle troops dropped at the other exclamation point.  Doing so controls the sides and reduces backtracking, arcing, and time in battle.


Now we have dragons that have come back into line as they progress across the base.  This is what we want.  with proper deployment of the spells, you can speed destruction of certain defenses and better keep the line of destruction intact.
Looking up at the 12 o'clock area of the map, you see that lone King Barbarian walking with nothing to destroy in it's path.   What you don't see on the map, as it's cropped out of the picture, is there were 2 builder huts at 12 o'clock and another at 9 o'clock.   As often is the case in learning how to use troops, and even more so in the heat and panic of battle, we forget to look and make sure we get those outer buildings, so late deployments can happen.   Keeping a calm head and battling smart, that King Barbarian should have been dropped at the builder hut first, and the Clan Castle troops at the opposing builder hut, thus controlling the flanks.  After waiting a few seconds for these current troops to get to the corners of the base, you'd then deploy the dragons in the straight line.  If you look you can see the clan castle troops were dropped at about the 10 o'clock area of the map.   Since the path ahead was already destroyed, those troops had to back track and get the builder hut at 9 o'clock.

The dragons in this attack were also Level 2 dragons, with 3 spells, against a tougher Town Hall 8, and this attack resulted in 100% destruction for all 3 Stars in Clan War.   And although the builder huts weren't taken out initially, it was to the attackers advantage that the main base was so tightly arranged, so that the builder huts didn't distract the main line of dragons.  Had the base been more spread out, this would have resulted in a few of those dragons peeling off from the offensive line, leaving that line weaker as they progressed across the map.  The other negative outcome would have been a lot of time for these dragons to back track to get the builder huts, had they not peeled off and no other troops were available to cover the rear area of missed buildings.  Credit to the attacker for having the thought to deploy behind those dragons so that time wasn't a factor.

Area of improvement however, would be to deploy in those corners after those builder huts first, before deploying the main hoard of dragons.   This is explained below.



AIMING FOR 100% DESTRUCTION

As we've seen above, we've learned that it isn't ideal to deploy dragons, or any troops, in one large clump.  In the example just above, we saw how spread troops across the length of the base itself, not the entire map, is more effective in an ideal attack strategy.



Using the same map as the successful attack above, I have pointed out 3 orders of deployment to aide in insuring a successful attack.

Numbers 1 and 2 represent the first areas of attack on this map, as there were builder huts there.  As an example, you would want to drop your Clan Castle troops at #1 and your King Barbarian (or single troop) at #2 to start the attack on the out sides.   Having those start the war at the sides, the main offensive attack with dragons would be placed at #3, from just inside the walls corner to just inside the other walls corner, leaving the outer buildings for the the first set of troops you initially dropped in the corners.   Dropping at #1 and #2 first, keeps the dragons from being distracted by the outer buildings.   Using, preferably, a Rage Spell will increase the damage inflicted by the dragons as they approach the more destructive Wizard Towers and Air Defenses.    Reaction is to rush those spells as you see your dragons getting beat up, patience is key, once the Wizard Towers and Air Defenses are down, even the weakest dragon can still withstand an Archer Tower attack for some time.

The area of deployment for #1 and #2 troops, will vary depending on the base.   If there are not buildings in the extreme corners, you will want to drop them at the corners near the buildings outside the walls.  In the case of the map above, it would be at the troop Camps located at 12 o'clock and 9 o'clock.

This deployment is not a fool proof method by no means,  but when I've seen it done properly, and from my own experience, it's worked more than 90% of the time and 9 1/2 times out of 10 has resulted in 100% destruction for all 3 stars.   Some tweaking is needed depending on the base your attacking, for instance if it's more of a rectangle as opposed to a square, or if it resembles a triangle or circular pattern, however the main theory of deployment remains the same. ...
1.  Control the sides first,
2.  Deploy the heavy troops in between the sides.

  This method will result in more wins.

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