Saturday, November 15, 2014

Epic War Failures, How To Avoid






Epic War Failures, How to Avoid :
Some Of These Are Routine, Still Good To Review


(1) Golem use, do not bunch the golems

Golems have a huge amount of hit points, and work well to protect other offenses in a attack. If your Golems are stacked on top of each other, they will do a poor job providing cover for your wizards, witches, and other troops.  Spreading golems out and use them to "tank" defenses while your high damage per second troops move in from behind is the wise way, draw the fire to the heavy absorbers.

 

(2) Do Not Mix Troops :

Stick with your winning and proven attacks strategy. Mixing air &  ground troops is hardly ever a good idea.  Watch other players replays, learn from them.  We each have something to teach the other. You can adapt the army composition how you like, but in general if you have never seen that particular combination used...it is likely NOT an effective attack plan.


(3)  Spells and Exact Placement(s) :

Three words...Spell placement & timing  Time and time again, I have seen spells turn a loss into a win. Most all close battles are won or lost by when( timing) and where (placement) you drop the spells.
    Clash of Clans Spells A. Rage Spells -  Rage spells - Watch closely, know which buildings your units are headed towards, and anticipate their movements.  Drop those rages ahead of them, so they use the area of effect longer.

    B. Lightning spells - wait for just the right moment.  Release your lightning too soon, and you may miss the troops your aiming for.  If you're trying to zap those clan castle troops, wait for them to bunch up close together.

    C. Freeze spells - Try to drop them over as many defensive structures at once as possible.  Know the radius of effect, and time it for when your units need it the most.

    D. Jump spells - Don't drop your jump spells where you WANT your units to go, drop them where they ARE going.  Again, know each unit's behavior, and try to anticipate their movement. 
     

(4) Never, Ever Underestimate The Little Guy :

Watch out for those clan castle troops.  If not dealt with properly, they can lay waste to a good attack.  If you can't pull them out and get rid of them at the beginning of an attack, make sure you're prepared with a lightning spell, or a rage spell and a few extra units, just in case. 

(5) Do Not Zap Dragons :

Don't waste a lightning spell on a dragon!!! Just in the last few wars we witnessed this...  If a dragon comes out of the opposing Clan Castle, you'll need to deal with it another way.  Save the lightning spell for a small building, or another attack.  


(6) Clear Areas :

If you're trying to get your units to the center of an opposing village, you'll need to remember that most units head towards the closest standing structure.  You'll need to clear the surrounding buildings to the left and the right first. 


(7) Do Not Go For Bases Gap Areas :

Bases with inviting little gap spots for you to deploy your troops, can be misleading.  Usually, almost ALL of your opponents' defenses are laid out in a way so that they can fire on that spot the moment the battle begins.  Secondly, the gap spot won't be so easy to find once the battle starts and you may have a difficult time clicking on it quickly to deploy more troops.  

(8) Don't Leave Your Healers Hanging :

Make sure your healers are well away from air defenses during an attack.  Also, if you're using a rage spell, try to get them within the area of effect for best results. Time and again I see this not used together.



(9) Do Not Cross the Inferno Tower Streams :

When attacking a base with two inferno towers, it is best to line them up- so that you're only facing one at a time.  Two multiple targeting inferno towers can wreck havoc in just a few seconds, prematurely ending your attack.


(10) Avoid Splash Damage From Grouping Your Troops To Close :

Watch out for the splash damage from defensive units like wizard towers and mortars.  Avoid no matter what,  deploying most of your units in a small group(s) near them.  Just a few hits and poof you've lost them..  Instead, use larger units like giants & golems heading towards them, and spread out units behind the shields...wizards, witches, or archers to do the damage from behind.
     

(11) Don't Over Estimate Witches, Placement and Timing Again... :

The witch can be a powerful unit used properly, generating skeletons every few seconds during a battle, but she is very fragile. Once again...placement plays a key role in her movement and timing to be able to build enough skeletons...you need to deploy witches away from defenses to give them time to build up their skeleton army.


(12) Bring Full Clan Castle, Spells, & Hero's :

Sounds silly I know, but we have all done this from time to time :). Make sure you bring a full clan castle and both your King and Queen to every battle, even if you don't plan on using them.  It's always good to have a safety net.  


(13) Use Wall Breakers Wisely :

Know how many wall breakers are required for the job you want them to do.  Don't waste them by sending in too many- and watch out for flying mortar shells.  Try to time their release between mortar rounds so that they dodge those big splash damage bangs. 









(14) Watch Your Step Look out for bombs and traps :

  Send in scout troops, test areas when in doubt if at all possible before committing a large number of troops to a specific area. Many battles have been lost when an entire group of wizards, hogs, and easily witches are destroyed in an instant. 



(15) Check Twice, Spell Once : 
Something else we have all been guilty of at one time or another :). Make absolutely sure your spells are ready before starting a attack.  Double check your inventory to make sure you haven't forgotten them. 



(16) Do Not Enrage A Raging King :
The king's special rage ability and the rage spell do not stack on each other.  Do not use them together! See this time and again on people new to king usage.

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