******Written for TH 7 & below, but is a good general information******
WISE PLACEMENT OF RESOURCE BUILDINGS IMPROVES WAR BASE
Players Have Different Thoughts On This Topic
THE CORNER BUILDINGS TECHNIQUE :
Consider the use of resource buildings in the corners of the
war base rather than builders huts. On the clan war map, it is wise
swapping out builder huts in the corners with resource buildings, resource buildings have more hit points take longer to destroy, eating into your attackers time clock.Builder huts take very little time to destroy, no problem for any troop used. Archers and/or Barbs are the standard troop that are dropped. so the reasoning is to burn time off your opponents clock, thus it makes good sense to place a building there that takes
HP's of various structures :
Building | Level | Hit Points | TH level |
Builder Huts | 250 | ||
Gold Collector | 1 | 400 | |
Gold Collector | 10 | 710 | TH 5 |
Gold Collector | 11 | 750 | TH 7 |
Elixir Collector | 1 | 400 | |
Elixir Collector | 10 | 710 | |
Elixir Collector | 11 | 750 | |
Dark Drill | 1 | 400 | TH 8 |
Dark Drill | 3 | 690 | TH 9 |
Dark Drill | 6 | 1000 | TH 9 |
Gold Storage | 1 | 400 | TH 1 |
Gold Storage | 9 | 1820 | TH 5 |
Gold Storage | 11 | 2016 | TH 7 |
Elixir Container | 1 | 400 | TH 1 |
Elixir Container | 9 | 1820 | TH 5 |
Elixir Container | 11 | 2016 | TH 7 |
Dark Elixir Storage | 1 | 2000 | TH 7 |
Dark Elixir Storage | 3 | 2400 | TH 8 |
Dark Elixir Storage | 6 | 3200 | TH 9 |
The builders huts provide 250 hit points, very little time used to destroy. The gold and elixir storage's provide the best hit points worth of time for the war base layout. Two storage buildings at level 11 provide 2016 hit points 8X more than the builders huts. Dark elixir storage at 3200 hit points provides 12X more hit points than a builders hut, when at max level.
IMPORTANT : READ BELOW
On the clan war map, even though your
resource buildings on a war map can be destroyed, the enemy does not collect any resources from resource building
destruction. The amount that is received at the end of battle is
from the stars gained by beating your defense.
Any resources gained does not come from yours come from your resources. You are not out any
resources from a loss of any kind in clan war, don't be concerned protecting resource buildings. Use them to eat the clock up
This building use tactic is very useful against an all dragons or all balloons, due to their slower speed, balloon 10 & dragon 16. Slower troops take more time to cross distances and time is the attackers enemy. The longer the attackers troops are busy in corners equals more time used. This can sometimes make the difference between 2 stars and 3 stars, even when faced with a strong attacker.
ATTACKERS THAT THINK RAID IN WAR
TIME IS THE ENEMY OF THE ATTACKER
You can also use these resource
buildings as bulkheads next to your walls. Due to high hit
points, they can cause a enemy to waste a lot of time on taking out
those buildings prior to getting inside your walls. In this scenario, it allows defenses time to do more damage per second thus reducing their numbers and logically the amount of damage received while eating into your attackers ticking time. Placement of
these buildings next your walls or next to Mortars or Wizard Towers,
both of which have splash damage, or even by ADs to maximize attackers time used.
These strong buildings in corners will make the enemy waste time. Movement from one location to another or attacker using small troops to take out those high hit point buildings all waste time. Players drop a few barbs on the corners to take out corner buildings before they send in the rest of the troops is something seen often. In a clan war situation, this can burn considerable time up if they only deploy 1 barb/archer per building. Then when that troop is done, it has to travel to the next building, as the long range defenses do more damage per unit of time. This is an easy design to put into practice, and best of all in clan wars, your war base does NOT lose resources,
It is a different way of thinking than your regular base in which your goal is protection of resources, your war base goal is protection of your Town Hall, at the most the attacker will ONLY get one star.
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