Bomb | Spring Trap | Giant Bomb |
Air Bomb | Seeking Air Mine | Skeleton Trap |
Traps :
Bomb, Spring Trap, Air Bomb, Seeking Air Mine, Skeleton Trap, and Giant Bomb
(1) Bomb
They are the weakest of all trap devices, bombs can still have a positive impact on the effectiveness of a
village's defense if properly placed, but make sure they are always
re-armed.
The bomb explodes approximately 1.5 seconds after an enemy comes within 1
tile of it, causing splash damage to every enemy within 3 tiles.
This
delay means that you'll want to place the bomb in an area where troops
are likely to remain for a period of time, like right next to a building
they're attacking.
Town Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 2 | 2 | 4 | 4 | 6 | 6 | 6 | 6 |
Size |
---|
1x1 |
Trigger Radius | Damage Radius | Damage Type | Favorite Target | Targets |
---|---|---|---|---|
1.5 tiles | 3 tiles | Area Splash | Any | Ground |
(2) Spring Trap
Instant removal to the first group of enemies that step on it, bouncing up to 15 housing units of troops.
Cannot affect a P.E.K.K.A (heavy armor) and ineffective against golems & hero's.
The spring trap often does not affect the goblin either, but this is because the goblin is too fast for the spring trap to bounce it away. If there is a horde of goblins, the spring trap will bounce the goblins in the back, since the goblin in front triggered it first.
The spring trap is the only trap that can´t be upgraded
Town Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 2 | 2 | 4 | 4 | 6 | 6 | 6 |
Size |
---|
1x1 |
Re-Arm Cost | Trigger Radius | Damage Type | Favorite Target | Targets |
---|---|---|---|---|
2,000 | 0.7 tiles | Single Target | Any | Ground |
(3) Air Bomb
An airborne version of the normal bomb, though the trigger radius and blast radius of the air bomb is much greater.
Extremely effective against large groups of minions, and does a significant amount of damage to balloons (especially level 3 and below). It is much less effective against higher health targets such as dragons, lava hounds etc.
A air bomb next to the air defense can turn out pretty deadly. Once ground troops destroy the air defense, many times the attacker deploys powerful air units (dragons for example) at once, and the air bomb might be able to take down one or two weakened units and more if severely damaged, thus quickly ending the attack.
Town Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 2 | 2 | 2 | 4 | 4 | 5 |
Size |
---|
1x1 |
Trigger Radius | Damage Radius | Damage Type | Favorite Target | Targets |
---|---|---|---|---|
5 tiles | 3 tiles | Area Splash | Any | Air |
(4) Seeking Air Mine
The Seeking Air Mine is a trap that affects a single flying unit.
The seeking air mine does not cause splash damage but it does inflict a great amount of damage to powerful troops (dragons & healers).
While the seeking air mine is incapable of taking out minions, it will attack healers, dragons, lava hounds, and balloons.
A good strategic location for the seeking air mine is next to an air defense. The enemy destroys the air defense, deploys flying units(dragons are prime targets) , seeking air mine targets for high damage to single unit.
Town Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 4 | 5 |
Size |
---|
1x1 |
Level | Damage | Cost | Re-Arm Cost | Build Time | Experience Gained | Town Hall Required |
---|---|---|---|---|---|---|
1 | 1,500 | 15,000 | 15,000 | Instant | 0 | 7 |
2 | 1,800 | 2,000,000 | 17,500 | 1 day | 293 | 9 |
3 | 2,100 | 4,000,000 | 20,000 | 3 days | 509 | 10 |
Trigger Radius | Damage Type | Favorite Target | Targets |
---|---|---|---|
4 tiles | Single Target | Any | Air |
(5) Skeleton Trap
Skeleton traps are structures that remain hidden until they are activated by an attacking troop(s) moving into their trigger radius.
They can be configured to attack either ground troops or air troops.
The number of skeletons released depends on the level of the Skeleton Trap.
The skeletons from the trap have the exact same stats as the skeletons summoned by the witch.
Skeleton traps were added in the 2014 October 22 Halloween update, but
are a permanent addition that will remain available after the holiday
has passed, unlike in previous years.
Skeleton traps are currently the only traps that can target ground or air troops.
Town Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 2 | 3 |
Size |
---|
1x1 |
Level | Spawned Units | Cost | Re-Arm Cost | Build Time | Experience Gained | Town Hall Required |
---|---|---|---|---|---|---|
1 | 2 | 6,000 | 6,000 | 1 hour | 60 | 8 |
2 | 3 | 600,000 | 8,000 | 6 hours | 146 | 8 |
3 | 4 | 1,300,000 | 10,000 | 1 day | 293 | 9 |
Trigger Radius | Favorite Target | Targets |
---|---|---|
5 tiles | Any | Air or Ground |
(6) Giant Bomb
Essentially
a much more powerful (and expensive) version of the bomb. This creates
splash damage to all enemies within a 3-4 tile radius, depending on the
giant bombs level.
Hog riders are the preferred targets of giant bombs, the bomb will still be triggered by (and damage) any ground troop(s) that come into its range.
A giant bomb takes up the same amount of space (2x2) as a hidden Tesla.
Be cautious when upgrading the giant bomb, as this will reveal its
location to future attackers. Combat this by relocating it during the
upgrade period.
Some players prefer to place the bomb further into their bases to act as a trap for hog rider & giant groups. Placing them between two defensive buildings ensures that the giants and riders are closely grouped before triggering the bomb.
Town Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Number Available | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 |
Size |
---|
2x2 |
Trigger Radius | Damage Type | Favorite Target | Targets |
---|
2 tiles | Area Splash | hog rider (damage x1.5) | Ground |
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