Wednesday, October 29, 2014

Traps: Bomb, Spring Trap, Air Bomb, Seeking Air Mine, Skeleton Trap, and Giant Bomb





Bomb5 Spring trap Giantbomb3and4
Bomb Spring Trap Giant Bomb
Airbomb3and4
SeekingAirMine 3 Skeleton Trap
Air Bomb Seeking Air Mine Skeleton Trap


Traps : 
Bomb, Spring Trap, Air Bomb, Seeking Air Mine, Skeleton Trap, and Giant Bomb  




(1) Bomb

They are the weakest of all trap devices, bombs can still have a positive impact on the effectiveness of a village's defense if properly placed, but make sure they are always re-armed. 

The bomb explodes approximately 1.5 seconds after an enemy comes within 1 tile of it, causing splash damage to every enemy within 3 tiles.

This delay means that you'll want to place the bomb in an area where troops are likely to remain for a period of time, like right next to a building they're attacking. 
 
Town Hall Level 1 2 3 4 5 6 7 8 9 10
Number Available 0 0 2 2 4 4 6 6 6 6
Size
1x1
Level Damage Cost Gold Re-Arm Cost Gold Build Time Experience Gained XP Town Hall Required
1 12 400 400 Instant 0 2
2 16 1,000 500 15 minutes 30 3
3 20 10,000 600 2 hours 84 5
4 26 100,000 700 8 hours 169 7
5 34 1,000,000 800 1 day 293 8
6 42 1,500,000 900 2 days 415 9
Trigger Radius Damage Radius Damage Type Favorite Target Targets
1.5 tiles 3 tiles Area Splash Any Ground






(2) Spring Trap 

​Instant removal to the first group of enemies that step on it, bouncing up to 15 housing units of troops. 

Cannot affect a P.E.K.K.A (heavy armor) and ineffective against golems & hero's.

The spring trap often does not affect the goblin either, but this is because the goblin is too fast for the spring trap to bounce it away. If there is a horde of goblins, the spring trap will bounce the goblins in the back, since the goblin in front triggered it first.

The spring trap is the only trap that can´t be upgraded
 

Town Hall Level 1 2 3 4 5 6 7 8 9 10
Number Available 0 0 0 2 2 4 4 6 6 6
Size
1x1
Re-Arm Cost Gold Trigger Radius Damage Type Favorite Target Targets
2,000 0.7 tiles Single Target Any Ground



(3) Air Bomb

 An airborne version of the normal bomb, though the trigger radius and blast radius of the air bomb is much greater. 

Extremely effective against large groups of minions, and does a significant amount of damage to balloons (especially level 3 and below). It is much less effective against higher health targets such as dragons, lava hounds etc.

A air bomb next to the air defense can turn out pretty deadly. Once ground troops destroy the air defense, many times the attacker deploys powerful air units (dragons for example) at once, and the air bomb might be able to take down one or two weakened units and more if severely damaged, thus quickly ending the attack. 


Town Hall Level 1 2 3 4 5 6 7 8 9 10
Number Available 0 0 0 0 2 2 2 4 4 5
Size
1x1
Level Damage Cost Gold Re-Arm Cost Gold Build Time Experience Gained XP Town Hall Required
1 100 4,000 3,000 Instant 0 5
2 120 20,000 4,000 4 hours 120 5
3 144 200,000 5,000 12 hours 207 7
4 173 1,500,000 6,000 1 day 293 9
Trigger Radius Damage Radius Damage Type Favorite Target Targets
5 tiles 3 tiles Area Splash Any Air





(4) Seeking Air Mine

The Seeking Air Mine is a trap that affects a single flying unit.

The seeking air mine does not cause splash damage but it does inflict a great amount of damage to powerful troops (dragons & healers).

While the seeking air mine is incapable of taking out minions, it will attack healers, dragons, lava hounds, and balloons. 

A good strategic location for the seeking air mine is next to an air defense. The enemy destroys the air defense, deploys flying units(dragons are prime targets) ,  seeking air mine targets for high damage to single unit.


Town Hall Level 1 2 3 4 5 6 7 8 9 10
Number Available 0 0 0 0 0 0 1 2 4 5
Size
1x1
Level Damage Cost Gold Re-Arm Cost Gold Build Time Experience Gained XP Town Hall Required
1 1,500 15,000 15,000 Instant 0 7
2 1,800 2,000,000 17,500 1 day 293 9
3 2,100 4,000,000 20,000 3 days 509 10
Trigger Radius Damage Type Favorite Target Targets
4 tiles Single Target Any Air






 (5) Skeleton Trap

Skeleton traps are structures that remain hidden until they are activated by an attacking troop(s)  moving into their trigger radius.

They can be configured to attack either ground troops or air troops. 

The number of skeletons released depends on the level of the Skeleton Trap. 

The skeletons from the trap have the exact same stats as the skeletons summoned by the witch.

Skeleton traps were added in the 2014 October 22 Halloween update, but are a permanent addition that will remain available after the holiday has passed, unlike in previous years. 

Skeleton traps are currently the only traps that can target ground or air troops.


Town Hall Level 1 2 3 4 5 6 7 8 9 10
Number Available 0 0 0 0 0 0 0 2 2 3
Size
1x1
Level Spawned Units Cost Gold Re-Arm Cost Gold Build Time Experience Gained XP Town Hall Required
1 2 6,000 6,000 1 hour 60 8
2 3 600,000 8,000 6 hours 146 8
3 4 1,300,000 10,000 1 day 293 9
Trigger Radius Favorite Target Targets
5 tiles Any Air or Ground




 (6) Giant Bomb

Essentially a much more powerful (and expensive) version of the bomb. This creates splash damage to all enemies within a 3-4 tile radius, depending on the giant bombs level. 

 Hog riders are the preferred targets of giant bombs, the bomb will still be triggered by (and damage) any ground troop(s)  that come into its range. 

A giant bomb takes up the same amount of space (2x2) as a hidden Tesla.

Be cautious when upgrading the giant bomb, as this will reveal its location to future attackers. Combat this by relocating it during the upgrade period. 

Some players prefer to place the bomb further into their bases to act as a trap for hog rider & giant groups. Placing them between two defensive buildings ensures that the giants and riders are closely grouped before triggering the bomb.


Town Hall Level 1 2 3 4 5 6 7 8 9 10
Number Available 0 0 0 0 0 1 2 3 4 5
Size
2x2
Level Damage Damage Radius Cost Gold Re-Arm Cost Gold Build Time Experience Gained XP Town Hall Required
1 175 3 tiles 12,500 12,500 N/A 0 6
2 200 3.5 tiles 75,000 15,000 6 hours 146 6
3 225 3.5 tiles 750,000 17,500 1 day 293 8
4 250 4 tiles 2,500,000 20,000 3 days 509 10
Trigger Radius Damage Type Favorite Target Targets 

              2 tiles Area                   Splash                               hog rider (damage x1.5)           Ground

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