Thursday, October 2, 2014

Wall Breaker : Often Misunderstood



Wallbreaker new

Wallbreaker lvl1
Wallbreaker lvl3
Wallbreaker lvl5
Wall breaker6
Level 1 & 2 Level 3 & 4 Level 5 Level 6 


Level Damage Damage vs.
Walls 
Hit points Training
 Cost Elixir
Research
Cost Elixir
Laboratory Level Required Research
Time
1 12 480 20 1,000 N/A N/A N/A
2 16 640 24 1,500 100,000 2 1 day
3 24 960 29 2,000 250,000 4 2 days
4 32 1280 35 2,500 750,000 5 3 days
5 46 1840 42 3,000 2,250,000 6 5 days
6 60 2400 54 3,500 6,750,000 8 10 days




Wall1 Wall2 Wall3 Wall4 Wall5 Wall6 Wall7 Wall8 Wall9 Wall10 Wall11


1 2 3 4 5 6 7 8 9 10 11
Wall Breaker Level 1 1 2 2 2 3 5 6 7 9 12 15
2 1 1 2 2 3 4 4 5 7 9 11
3 1 1 1 1 2 3 3 4 5 6 8
4 1 1 1 1 2 2 2 3 4 5 6
5 1 1 1 1 1 2 2 2 3 3 4
6 1 1 1 1 1 1 2 2 2 3 3


Description :
The Wall Breaker attacks by locating the nearest protected building and destroying the protective wall around it. It deals splash damage around its target and deals 40x damage to walls with a area splash damage of 2 tiles.



Offensive use :
1) Wall Breakers destroy walls faster than any other troop.
2) Wall Breakers will target the nearest building/defense that is enclosed either full or partially enclosed.
3) Generally a giant or two is sent in first to distract and draw defensive fire as wall breakers die easy.

4) If you use 2/3 at once they tend to follow a straight line to the targeted wall and once the outside wall is destroyed the remaining wall breakers will move to the interior walls.
5) Wall Breakers do splash damage


Defense :
1)Wall Breakers will not target a wall unless there is a building behind it.

 2) Wall Breakers will not target single walls. There needs to be at least 3 connected walls for a Wall Breaker to target it and it must be protecting a building fully/partially.
 
3) Layered walls back to back is ineffective since Wall Breakers do an area splash damage of 2 tiles.

4) Place your building outside your walls in a way to make the distance to the wall longer, longer distance...more time running to wall...more time for defenses to take out Wall Breaker.

 5) The wall breaker will not just go to the nearest wall, they now move to the nearest contained defense structure that has three connected walls, as stated earlier. This change can be used to create a defense using the channeling technique.This is where you guide the wall breakers into waiting traps as shown in the picture below, this is useful against other ground troops, such as giants. 
 Once again movement and the use of defensively burning up your attackers troop times using detoured movement come into play. To much time attacking & moving equals more time for your defenses to kill the attacking troops.
Screen Shot 2013-03-16 at 23.09.15
Wall Breaker follows dashed paths

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