Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
Level 6 | Level 7 | Level 8 | Level 9 | Level 10 |
Town Hall
1) The Town Hall always has the capacity to store 1,000 each of gold & elixir, which means that when you start the game you will not need a gold or elixir storage to start constructing buildings.
2) When farming, you should leave your town hall outside your walls undefended, and when trophy hunting put it in the center surrounded by defenses.
3) If players are collecting trophies and especially designing war base they should protect their town hall at all costs.
4) When the Town Hall is
destroyed it is an automatic win for the attacker and a gain of one
star.
5) If players are pursuing rapid growth, large amounts of resources will be needed. In order to improve the collecting of resources,
placing the Town Hall in a completely unprotected area should be
considered :
A) Anyone can destroy it. This provides a 12 hour shield, free of charge, from the defeat. This tactic improves the odds of receiving a shield
B) People who would rather take the quick town hall kill
instead
of attacking more aggressively are probably weaker opponents. Revenge can be taken against that player at a more advantageous time,
for instance, when they have a lot of resources and defensive buildings unavailable due to upgrades.
6) Town Halls have the highest hit points of any building, with exception of walls, which means they take a long time to destroy .
7) Placing your Town Hall within range of your most powerful defenses can give it the most shots to destroy attackers. The disadvantages of an undefended Town Hall are that trophies can be lost and that 1,000 of both gold & elixir
will be lost per attack, although for higher level players this isn't
very much at all.
8) I that you upgrade everything you possibly can (e.g. buildings, troops, defenses
etc.) before upgrading the Town Hall to the next level.
9) If maximizing your builder time is important to you, it is
inefficient to wait until literally all of your building upgrades are
finished before beginning the town hall, as all but one of your builders
will be idle for the duration of your town hall upgrade. In order to
keep all of your builders occupied (but ensure they are all available
when the town hall finishes) you should plan for the town hall upgrade
to finish just as the remaining builders are finishing their final
projects.
Example:
If you are currently at town hall level 7 and
have three builders, you should upgrade your Town Hall (which takes 8
days) when the total remaining upgrading time of other buildings
approaches 16 days. Do not place your town hall in a corner surrounded by
walls, troops can still be placed next to the town hall.
Town Hall Level And Matchmaking When Doing A Search For A Base To Attack:
There is a lot of confusion with regard to how town hall levels affect matchmaking when searching for a base attack using the base feature. The answer is...it doesn't. Matchmaking is based solely on trophies. However, the loot available to gain is
affected by town hall level. Players get reduced loot for attacking lower level town halls.
The following table describes this
reduction:
Town Hall Level | % of Loot Available |
---|---|
Same or higher level | 100% |
1 level lower | 90% |
2 levels lower | 50% |
3 levels lower | 25% |
4 or more levels lower | 5% |
Miscellaneous Facts:
1) 5 level 6 lightening spells can destroy Town Halls of level 4 and lower.
1) 5 level 6 lightening spells can destroy Town Halls of level 4 and lower.
2) The
lava flowing from town hall 10 structure represents the inferno towers
this is the level they unlock and are available.
3) The level 10 Town Hall was added as a part of the May 23, 2013, "Fiery Fortress" update (Version 4.14).
4) The level 9 Town Hall was added as a part of the October 27, 2012, update (Version 2.86).
3) The level 10 Town Hall was added as a part of the May 23, 2013, "Fiery Fortress" update (Version 4.14).
4) The level 9 Town Hall was added as a part of the October 27, 2012, update (Version 2.86).
Town Hall Construction
Town Hall Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
---|---|---|---|---|---|---|---|---|---|---|
Number Available | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Size |
---|
4x4 |
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Maximum Buildings Per Town Hall Level
TH Level | Cannon | Archer Towers | Walls | Mortar | Bomb | Air Defense | Wizard Tower | Giant Bomb | Air Bomb | Seeking Air Mine | Skeleton Trap | Hidden Tesla | X-Bow | [Collapse] Inferno Tower |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 | - | - | - | - | - | - | - | - | - | - | - | - | |
2 | 3 | 2 | 2 | - | - | - | - | - | - | - | - | - | - | |
3 | 4 | 3 | 3 | 1 | 2 | - | - | - | - | - | - | - | - | |
4 | 5 | 4 | 4 | 2 | 2 | 2 | - | - | - | - | - | - | - | |
5 | 6 | 6 | 5 | 3 | 3 | 3 | 2 | - | 2 | - | - | - | - | |
6 | 7 | 7 | 6 | 4 | 3 | 4 | 3 | 2 | 2 | - | - | - | - | |
7 | 8 | 8 | 7 | 5 | 4 | 5 | 4 | 2 | 3 | 1 | - | 3 | - | |
8 | 10 | 10 | 8 | 6 | 5 | 6 | 6 | 3 | 3 | 1 | 2 | 6 | - | - |
9 | 11 | 11 | 10 | 7 | 6 | 7 | 7 | 3 | 4 | 2 | 3 | 7 | 3 | - |
10 | 12 | 13 | 11 | 8 | 6 | 8 | 8 | 4 | 4 | 3 | 3 | 8 | 4 | 3 |
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