Wednesday, October 29, 2014

Town Hall

















Town Hall1 Town Hall2 Town Hall3 Town Hall4 Town Hall5
Level 1 Level 2 Level 3 Level 4 Level 5
Town Hall6 Town Hall7 Town Hall8 Town Hall9 Town Hall10
Level 6 Level 7 Level 8 Level 9 Level 10


Town Hall


1)  The Town Hall always has the capacity to store 1,000 each of gold & elixir, which means that when you start the game you will not need a gold or elixir storage to start constructing buildings. 

2)  When farming, you should leave your town hall outside your walls undefended, and when trophy hunting put it in the center surrounded by defenses.

3)  If players are collecting trophies and especially designing war base they should protect their town hall at all costs. 

4) When the Town Hall is destroyed it is an automatic win for the attacker and a gain of one star.

5)  If players are pursuing rapid growth, large amounts of  resources will be needed. In order to improve the collecting of  resources, placing the Town Hall in a completely unprotected area should be considered : 
          
          A) Anyone can destroy it. This provides a 12 hour shield, free of charge, from the defeat. This tactic improves the odds of receiving a shield 

             B) People who would rather take the quick town hall kill instead of attacking more aggressively are probably weaker opponents. Revenge can be taken against that player at a more advantageous time, for instance, when they have a lot of resources and defensive buildings unavailable due to upgrades.
  
 6) Town Halls have the highest hit points of any building, with exception of walls, which means they take a long time to destroy .

7)  Placing your Town Hall within range of your most powerful defenses can give it the most shots to destroy attackers. The disadvantages of an undefended Town Hall are that trophies can be lost and that 1,000 of both gold & elixir will be lost per attack, although for higher level players this isn't very much at all.

 8) I that you upgrade everything you possibly can (e.g. buildings, troops, defenses etc.) before upgrading the Town Hall to the next level. 

9) If maximizing your builder time is important to you, it is inefficient to wait until literally all of your building upgrades are finished before beginning the town hall, as all but one of your builders will be idle for the duration of your town hall upgrade. In order to keep all of your builders occupied (but ensure they are all available when the town hall finishes) you should plan for the town hall upgrade to finish just as the remaining builders are finishing their final projects.

Example:
   If you are currently at town hall level 7 and have three builders, you should upgrade your Town Hall (which takes 8 days) when the total remaining upgrading time of other buildings approaches 16 days. Do not place your town hall in a corner surrounded by walls, troops can still be placed next to the town hall.  



Town Hall Level And Matchmaking When Doing A Search For A Base To Attack:

There is a lot of confusion with regard to how town hall levels affect matchmaking when searching for a base attack using the base feature. The answer is...it doesn't. Matchmaking is based solely on trophies. However, the loot available to gain is affected by town hall level. Players get reduced loot for attacking lower level town halls. 

The following table describes this reduction: 



Town Hall Levels—Loot Multiplier 

Town Hall Level % of Loot Available
    Same or higher level 100%
1 level lower 90%
2 levels lower 50%
3 levels lower 25%
          4 or more levels lower 5%





Miscellaneous Facts:

1) 5 level 6 lightening spells can destroy Town Halls of level 4 and lower.

   2) The lava flowing from town hall 10 structure represents the inferno towers this is the level they unlock and are available.

3) The level 10 Town Hall was added as a part of the May 23, 2013, "Fiery Fortress" update (Version 4.14).

  4) The level 9 Town Hall was added as a part of the October 27, 2012, update (Version 2.86).




Town Hall Construction

Town Hall Level 1 2 3 4 5 6 7 8 9 10
Number Available 1 1 1 1 1 1 1 1 1 1
Size
4x4
Level Hit Points Build Cos Gold Build Time Experience Gain XP Maximum Number
of Buildings Available
1 1,500 N/A N/A N/A 14
2 1,600 1,000 5 minutes 17 19
3 1,850 4,000 3 hours 103 26
4 2,100 25,000 1 day 293 31
5 2,400 150,000 2 days 415 38
6 2,800 750,000 4 days 587 42
7 3,200 1,200,000 6 days 720 54
8 3,700 2,000,000 8 days 831 62
9 4,200 3,000,000 10 days 929 72
10 5,000 4,000,000 14 days 1,099 80


















Town Hall - Maximum Number of Buildings
TH Level Mines/Elixir Storage'sDark Elixir Drills
Gold & Elixir Storage Dark Elixir StorageDark BarracksBarracksArmy CampsLab Spell Factory
1 1 - 1 - - 1 1 - -
2 2 - 1 - - 2 1 - -
3 3 - 2 - - 2 2 1 -
4 4 - 2 - - 3 2 1 -
5 5 - 2 - - 3 3 1 1
6 6 - 2 - - 3 3 1 1
7 6 - 2 1 1 4 4 1 1
8 6 1 3 1 2 4 4 1 1
9 6 2 4 1 2 4 4 1 1
10 7 3 4 1 2 4 4 1 1



























Maximum Buildings Per Town Hall Level

TH Level Cannon
Archer Towers
Walls
Mortar
Bomb
Air Defense
Wizard Tower
Giant Bomb
Air Bomb
Seeking Air Mine
Skeleton Trap
Hidden Tesla
X-Bow [Collapse] Inferno Tower
1 2 - - - - - - - - - - - -
2 3 2 2 - - - - - - - - - -
3 4 3 3 1 2 - - - - - - - -
4 5 4 4 2 2 2 - - - - - - -
5 6 6 5 3 3 3 2 - 2 - - - -
6 7 7 6 4 3 4 3 2 2 - - - -
7 8 8 7 5 4 5 4 2 3 1 - 3 -
8 10 10 8 6 5 6 6 3 3 1 2 6 - -
9 11 11 10 7 6 7 7 3 4 2 3 7 3 -
10 12 13 11 8 6 8 8 4 4 3 3 8 4 3

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