Barbarian King
The Tank Specialist
General Information:
The Barbarian King is basically a larger, more powerful barbarian. He is summoned once the king alter is constructed. ( Costs 10,000 dark elixir) The Barbarian King is an immortal unit, so he only has to be
summoned once. If he is injured or falls in battle, he must
regenerate his health by sleeping for a period of time before he can be
used again. The amount of time he sleeps to regenerate is proportional to health he has lost in battle. The more you upgrade your King, the more time it will take to fully regenerate his health.You can temporarily quadruple the hero's healing rate for 2 hours by spending 10 gems if in a hurry.The Barbarian King now only defends his territory around his platform and will retreat if lured too far out since his last game change. The Barbarian King can be healed by healing spell or a healer while battling; however, this healing occurs at 50% of the rate of that of normal troops. Tapping on the Barbarian King or his alter (while not in battle) will reveal the area the King will defend. Each successive upgrade of the Barbarian King adds approximately
2.5% health and 2% damage, but also adds a constant two minutes to his
total regeneration time. The Barbarian King is not affected by the spring trap. Starting at level 5, the Barbarian King obtains an ability called Iron
Fist which can be used on the battlefield. It partially heals him,
summons up to twenty additional barbarians and grants the Barbarian King and any surrounding barbarians increased damage and speed. This does not stack with the rage spell. Once the Barbarian King is deployed, his icon in the troop deployment
window becomes the activation method for Iron Fist. Simply click on his
icon again and Iron Fist will be activated. When The Iron fist is activated the Barbarian King gains a temporary rage spell-like effect around him, except smaller and it only affects Barbarians.
The Barbarian King only summons Barbarians equal to the level of your Barbarians researched in your laboratory.
Offensive Strategy:
When attacking, he can be deployed just like any other unit. He is best used with healer & archer support when in the first levels where he is not able to self-heal. When your king has acquired the "Iron Fist" and it is applied any nearby barbarians will be affected by it. (unlike the Archer Queen, where she can't affect archers) The king is quite effective at destroying remaining buildings after most or all defenses are destroyed. The king can be easily swarmed by a group of archers or barbs since he only attacks one target at a time and has slow attack speed
Defensive Strategy:
He is very strong on offense, but only attacks one target
at a time on defense which makes him easy to kill with multiple units.It is a good idea to place the alter in the middle, near your town hall on the war map to make maximum defensive use of him. The king cannot damage air troops unlike the queen which attacks both .Unlike troops in the clan castle, the king cannot be lured to the edge of the map and then destroyed out of range of the defenses (unless his alter is near the edge). If his target moves out of his patrol area, he will
retreat and engage another enemy inside his patrol area, with no enemies he simply patrols.
Iron Fist Ability
Archer Queen
The Damage Specialist
General Information:
The queen is summoned once the archer queen alter is constructed. (Costs 40,000 dark elixir). The amount of time she sleeps to regenerate is directly proportional to the health she has left at the end of the battle. So if she is not damaged then she is ready to fight immediately; however, if she falls in battle or even gets hit, then she must sleep for some time to regenerate. As in the king. the more the archer queen is upgraded, the more time it will take to fully regenerate her health, and like the king you can temporarily quadruple the hero's healing rate for 2 hours by spending 10 gems. The Archer Queen shoots 3 rapid arrows per shot (they cannot affect multiple targets, however). When the Archer Queen is upgrading you can't use her on the battlefield and she can't defend your village. The Archer Queen is not affected by the spring trap. The Royal Cloak allows her to become "invisible" to enemy defenses for a short period of time, in addition to greatly increasing her damage, restoring some of her health and summoning up to 12 archers to aid her in battle. The Archer Queen's Royal Cloak ability summons archers of the same level that the player has researched in their laboratory. For example : if the player has researched level 5 archers, the archer queen will summon level 5 archers.
Preferred Target | Attack Type | Movement Speed | Attack Speed | Range | Search Radius |
---|---|---|---|---|---|
None | Ground | 16 | 1.2s | 1 tile | 13 tiles |
Iron Fist Ability
Ability Level | Damage Increase | Health Recovery | Speed Increase | Summoned Units | Ability Time |
---|---|---|---|---|---|
1 | 56 | 500 | 18 | 6 | 10s |
2 | 101 | 620 | 19 | 8 | 10s |
3 | 147 | 752 | 20 | 10 | 10s |
4 | 195 | 899 | 21 | 12 | 10s |
5 | 245 | 1,063 | 22 | 14 | 10s |
6 | 298 | 1,247 | 23 | 16 | 10s |
7 | 354 | 1,455 | 24 | 18 | 10s |
8 | 414 | 1,692 | 25 | 20 | 10s |
Archer Queen
The Damage Specialist
General Information:
The queen is summoned once the archer queen alter is constructed. (Costs 40,000 dark elixir). The amount of time she sleeps to regenerate is directly proportional to the health she has left at the end of the battle. So if she is not damaged then she is ready to fight immediately; however, if she falls in battle or even gets hit, then she must sleep for some time to regenerate. As in the king. the more the archer queen is upgraded, the more time it will take to fully regenerate her health, and like the king you can temporarily quadruple the hero's healing rate for 2 hours by spending 10 gems. The Archer Queen shoots 3 rapid arrows per shot (they cannot affect multiple targets, however). When the Archer Queen is upgrading you can't use her on the battlefield and she can't defend your village. The Archer Queen is not affected by the spring trap. The Royal Cloak allows her to become "invisible" to enemy defenses for a short period of time, in addition to greatly increasing her damage, restoring some of her health and summoning up to 12 archers to aid her in battle. The Archer Queen's Royal Cloak ability summons archers of the same level that the player has researched in their laboratory. For example : if the player has researched level 5 archers, the archer queen will summon level 5 archers.
Offensive Strategy:
She has better range than an archer (1.5 tiles more than 3.5 (5 tiles range)) a good strategy is to place a group of meat shields (giants, golems, or pekkas) in front followed by a group of archers with queen trailing last. This setup is similar with all troops, queen in back since her range is 5 tiles.
That minimizes the chance of her being
defeated or even hit and maximizes her damage capabilities by staying in the battle longer.
Defensive Strategy:
A centered archer queen and barb king make for a powerful defense on your war base, giving the town hall a much higher chance of survival by concentrating their power. Beware of freeze spells in placement. Alternatively they can also be spaced out to cover a larger range. The appropriate placement depends on what is suitable for your particular village.The Archer Queen is more suitable for defense, attacks faster and hits harder than the barb king, doing this from a long range, she can strike both ground and air units. she has dramatically lower health than an equivalent level king though, so placement where her movement is behind walls in a defensive position during war is a good option.
Royal Cloak Ability
Defensive Strategy:
A centered archer queen and barb king make for a powerful defense on your war base, giving the town hall a much higher chance of survival by concentrating their power. Beware of freeze spells in placement. Alternatively they can also be spaced out to cover a larger range. The appropriate placement depends on what is suitable for your particular village.The Archer Queen is more suitable for defense, attacks faster and hits harder than the barb king, doing this from a long range, she can strike both ground and air units. she has dramatically lower health than an equivalent level king though, so placement where her movement is behind walls in a defensive position during war is a good option.
Preferred Target | Attack Type | Movement Speed | Attack Speed | Range | Search Radius |
---|---|---|---|---|---|
None | Ranged Ground and Air | 24 | 0.75s | 5 tiles | 13 tiles |
Ability Level | Damage Increase | Health Recovery | Ability Time | Summoned Units |
---|---|---|---|---|
1 | 300 | 150 | 3.6s | 5 |
2 | 355 | 175 | 3.8s | 6 |
3 | 416 | 200 | 4.0s | 7 |
4 | 483 | 225 | 4.2s | 8 |
5 | 557 | 250 | 4.4s | 9 |
6 | 638 | 275 | 4.6s | 10 |
7 | 725 | 300 | 4.8s | 11 |
8 | 819 | 325 | 5.0s | 12 |
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